![]() Nemesis is being built with the same technology as was used for the Tyrant AI, and photogrammetry has been utilised for characters and zombies in the game. Capcom are making a big focus on improved sound design, which was so masterfully done in the Resi 2 remake. ![]() On the downside, Nemesis will now be able to hunt you down all over the city, and not just in the Raccoon City Police Department. Firstly, there'll be more places to explore it seems as though areas which were previously inaccessible will now perhaps be open for snooping around in. We've gone through it in more detail here, but there are a few key differences. Resident Evil 2 nailed the inventory management feature, making sure players had to double and triple-check their decisions about what to take or leave, and making each new inventory space feel like a real win.Ī recent interview with Capcom producer, Peter Fabiano, gave details on changes they've made from the original Resident Evil 3. Just like Resident Evil 2, players will need to monitor health, ammo, items, and inventory space. It sounds as though this will be harder to accomplish with Nemesis. In Resident Evil 2, you could keep Tyrant and his insanely-loud boots at bay if you ran fast enough. This is on top of the increased difficulty introduced by her pursuer, Nemesis, who's apparently more intelligent than Resident Evil 2's Tyrant, and able to use weapons - including projectiles. The blog also says that Jill will have another enemy to avoid as she makes her way through Raccoon City, as Umbrella have also sent out their Umbrella Biohazard Countermeasure Service (U.B.C.S.) - a private military organisation. It also mentions that, like the Resident Evil 2 remake, Resident Evil 3 will be played from an over-the-shoulder camera perspective. ![]() A Capcom blog post mentions that there'll be a twist in the timeline, for those players unfamiliar with the original game. It sounds as though she'll have more of a diverse skill set than Resident Evil 2's Leon, who also had police training, although not as specialist as that needed for the S.T.A.R.S. force, Jill is also talented at picking locks and dealing with explosives, so these skills will likely feature in the gameplay. Aside from being trained for the S.T.A.R.S.
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